Location: Tg. Mures, Romania
Date: Sunday 15th September 2013
Venue: Le & Le Games if player number is less then 70 players or Hotel President at 70+ (will be announced)
Start Time: 11am
Entry Fee: 35EUR
Please provide us with your DCI number when pre booking
(Note: End Time: PTQ’s tend to be a long affair. Top 8 matches will probably not start until 7-8pm depending on number of players. Please be prepared for the finals to happen late into the evening)
Swiss rounds: Sealed Deck. Single-elimination playoff: Booster Draft.
Product used will be 6 boosters of Magic 2014 for the Swiss rounds and 3 boosters of Magic 2014 for the Single-elimination playoff booster draft.
Swiss rounds will each be 50 minutes in length
Single-elimination matches will have no time limit.
Number of Swiss rounds based on attendance according to the following chart:
Number of Swiss Rounds Playoff
8 3 (single elimination) -
9-16 5 Top 4
17 – 32 5 Top 8
33 – 64 6 Top 8
65 – 128 7 Top 8
129 – 226 8 Top 8
227 – 409 9 Top 8
410 or higher 10 Top 8
All players may participate in all Swiss rounds.
The top players after the final Swiss round will advance to the single-elimination playoff. The number of players that advanced to the playoff is based on the number of players in the event (see chart above)
Playoff matches will be best 2 of 3
Playoff matches will be single-elimination
While there are no time limits in the playoff rounds, players are expected to play at a reasonable pace and finish their matches within 60 minutes
Where necessary, the standings after the Swiss rounds will still be used to determine final order in the standings.
For the first game of each playoff match, the player who finished higher in the Swiss rounds chooses either to play first or to play second.
Planeswalker Points multiplier 5x, REL: Competitive
The Magic: The Gathering Tournament Rules and Magic: The Gathering Infraction Procedure Guide are in effect for this event unless specifically overruled by information in this Format Document
Players are responsible for bringing their own method of tracking life totals, cards sleeves, and appropriate counters or tokens.
The winner of each event will receive a bonus of 1,000 Planeswalker Points and an invitation and travel award* to Pro Tour Born of the Gods
Top 8 playoff participants receive an exclusive Pro Tour Qualifier Top 8 playmat
3 Boosters per entrant into prize pool, for players 2-16 at minimum 32 players.
Food & Drink:
A Fully Licensed Bar is on site providing soft and alcoholic drinks, snacks and confectionary.
The players eligible to receive a travel award will receive instructions from Wizards of the Coast regarding whom they must contact and the deadline by which they must arrange their travel awards. Wizards of the Coast will not refund travel made outside this service. Wizards of the Coast reserves the right to award a cash equivalent award in lieu of any travel award in its sole discretion.
All travel itineraries must be from the international airport nearest the player’s home and to the host city of the Pro Tour, and must include all the dates of that event. No award will be substituted if member is unable to participate. All other expenses are the responsibility of the member and may include, without limitation, accommodations, ground transportation, taxes, itinerary change fees, passport and visa fees.
This award must be redeemed through member’s arrangement of travel itinerary no later than (30) days before departure. Failure to complete travel arrangements as directed by Wizards of the Coast prior to this deadline will result in forfeiture of the award. Every member receiving a travel award must provide to Wizards of the Coast an executed liability release, the appropriate US taxation form (W9 or W8) (or have one on file), current contact information (https://webapp.wizards.com/login.aspx), proof of ID and passport (when required by international destination). In all cases, all such documentation must be provided to Wizards of the Coast, or previously on file, at least thirty (30) days before departure. Failure to timely provide such documentation will result in forfeiture of the award.
Players under the age of eighteen (18) at the time of the Pro Tour will receive a cash equivalent award in lieu of expenses, paid air ticket, and/or hotel accommodations. Such player must still attend, compete, and be listed in the finish of the tournament or forfeit this award.
The first and second place decklists from the second Romanian WMCQ in 2013.
First place : Andrei Baku
Second Place : Adrian Smaranda
The rest of the top8 decklists can be found here : http://www.gamesstop.ro/concursuri/2013-04-20_409
On February 23rd GameSStop will organize the second PTQ held in Romania.
As it should be expected, we already seen interest also from the comunities in Bulgaria, Croatia, Hungary, hence this message/post is exclusively in English.
Players who have won a Pro Tour Dragon’s Maze Qualifier may not compete in further Pro Tour Dragon’s Maze Qualifiers (including Magic Online Pro Tour Dragon’s Maze Qualifiers).
Players with a 2012-2013 Pro Tour Players Club Platinum level may not compete in Pro Tour Qualifiers (effective after May 14, 2012).
All other players may participate in Pro Tour Dragon’s Maze Qualifiers.
Bilbao GP was an adventure that i cannot forget.
I knew that the city had a Guggenheim Museum, so i booked a flight that would arrive Thursday morning so that i can visit the city.
Unfortunately, things would go a different way.
Long story short: (more…)
I recently discovered the awesomeness of this deck. So i wanted to give it a try. It is a blast in 1v1 as the opponent does not know what to expect. It is a fun deck to play in 1v1, but it is quite miserably in multiplayer. Sometimes if you are under the radar you might get some good final hits or end the misery of some players, thus snatching some kill player points.
1. You can win by pure creature attacks, as Lin Sivvi bring lots of creatures pretty fast.
Playing this deck is pretty straight forward, and the idea is to use put up an attacking force fast (using lin sivvi). Most deck will try to develop their mana during those turns and that’s why the deck has that many artifact/enchantment removal spells.
When Ivan contacted me and told me that he needs a HJ for the PTQ i was quite glad. I wanted to start judging higher level tourneys in order to accumulate
knowledge experience. This is my first time being HJ at this kind of tournament. I was HJ for a number GPT in the local store or at the GP, but this was a little different.
He told me that they expect about 80 people.
Modern tricky cards. I found a very interesting article about modern cards, written by a judge explaining how the effects are applied.
Forwarder from http://mtg.summoning.ru/ article by Irina Samonova.
It is surprising how a card with only four words in the rules text can be so confusing. And it’s all because these four words change types. Let’s take a closer look at it.
We shall start with understanding which lands Blood Moon affects and which stay unaffected.
It’s simple. If you see the word “Basic” in the land’s type line, the land is basic, otherwise the land is nonbasic. Granting a basic land type to a land isn’t related to it being basic or nonbasic. By the way, the name of the land has nothing to do with its supertype* either.
The following is a list of potential countries that will have national teams competing at the 2013 World Magic Cup and the minimum number Yearly Award Points at the conclusion of the 2013 Yearly Award Season (April 2, 2012 through March 17, 2013) needed to be qualified to compete in that country’s 2013 World Magic Cup Qualifiers.
Any country that does not have at least 40 players meet the number of required points by February 8, 2013 will be removed from this list and (a) will not have representation at the 2013 World Magic Cup and (b) will not have 2013 World Magic Cup Qualifiers run in that country.
For complete information on the World Magic Cup and World Magic Cup Qualifiers, please check the Premier Event Invitation Policy. (more…)
One of my favorite decks to play, and one that is very powerful. This has the ability to steal games out of nowhere, or to control them from the beginning. However i do believe that the best strategy to play this deck is to wait in the shadow with as minimum interaction and win out of nowhere. This deck is build as such, as to increase the resources and only use counter to protect self, or the combo.
This deck has a few winning combos :
1. Infinite Mana + Oona is the best combo.
2. Leyline of the void and helm of obedience. When Helm is activated, target player puts the top card of his library in the graveyard. You will repeat this process until you get a creature in the graveyard, or X cards (X used to pay for ability). At this moment Helm will be sacrificed. With Leyline out, neither of the 2 conditions could be fulfilled, and the repeat will go on until all of that player’s graveyard is removed. Helm would not be sacrificed and if you have un untap effect for it (Tezzeret the seeker) you can do it again. (more…)
This article wanted to be a Judge report about GP Ghent 2012. However because my lack of experience with GP’s i transformed it into a short story about the experience.
I have been a judge for over 1 and half year, but i never went to a GP as a judge. I was as a player and i admired the judges and their work at the GP. I knew they have roles and so on, and one of my passions is organizing events (almost any kind of since i like working on multiple levels with multiple resources and other). I have been applying for a GP for half a year and i was finally selected. I was over the moon with that.
I booked my plane, and prepared. I had room sponsoring from Wizards so that was a non-issue. I was selected to work 3 days : Friday, Saturday and Sunday. In full.
I arrived early on, Thursday, and after spending the night in Brussels, the next morning at 8Am i was on the Train to Ghent. I arrived in Ghent at St-Pieter Station and took Tram 1 to the terminus station : Flanders Expo. Checked in at the hotel and at 10:30 i was on site. GP experience was starting.
As a judge, you have many responsibilities. You are not a player so your conduct must be perfect. Every judge is required to have the Black shirt, black belt, and black trousers. They are distinguishable and must be seen and recognized by everyone. Also they must keep they shirt tucked in and keep an impeccable appearance.