Archive for July, 2012

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GP Ghent 2012 : A first timer Judge at GP

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This article wanted to be a Judge report about GP Ghent 2012. However because my lack of experience with GP’s i transformed it into a short story about the experience.

I have been a judge for over 1 and half year, but i never went to a GP as a judge. I was as a player and i admired the judges and their work at the GP. I knew they have roles and so on, and one of my passions is organizing events (almost any kind of since i like working on multiple levels with multiple resources and other). I have been applying for a GP for half a year and i was finally selected. I was over the moon with that.

I booked my plane, and prepared. I had room sponsoring from Wizards so that was a non-issue. I was selected to work 3 days : Friday, Saturday and Sunday. In full.

I arrived early on, Thursday, and after spending the night in Brussels, the next morning at 8Am i was on the Train to Ghent. I arrived in Ghent at St-Pieter Station and took Tram 1 to the terminus station : Flanders Expo. Checked in at the hotel and at 10:30 i was on site. GP experience was starting.

As a judge, you have many responsibilities. You are not a player so your conduct must be perfect. Every judge is required to have the Black shirt, black belt, and black trousers. They are distinguishable and must be seen and recognized by everyone. Also they must keep they shirt tucked in and keep an impeccable appearance.

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Edh Decks : Azusa, Lost but seeking

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Synopsys

I like Azusa for her shher power of outracing other decks. She can ramp up consistently and get the big plays faster.
Because Azusa is a quite fragile commander, she is not guaranteed to stay alive too much. However because her effect can be used immediately, without any intervention from any opponents, gettign her into play very fast is a key here.

In normal games i keep hand with 5+ lands, without Sol Ring or Mana crypt. If you have a 3+ lander and Mana crypt, playing Azusa on the very first turn is insane. That means that next turn you have access at at least 5 mana.
Winning with Azusa is not easy. main win conditions would be Genesis Wave. Power out a big genesis wave, hit Akroma’s Memorial and other creature generators and win by sheer attack and damage :
Kamahl, fist of Krosa would overrun any opponents, Rampaging baloths with several lands will power many beasts, Rude awakening would help you float mana and pump overuns. Also Craterhoof Behemoth will kill anyone that is unprepared.

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MTG @ Red Goblin

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Magic: The Gathering
este cel mai de popular Trading Card Game de pe piata si cel ce a inventat termenul si categoria. De la introducerea sa pe piata in urma cu 19 ani au existat nenumarate noi jocuri ce au incercat sa-i copieze succesul. In tot acest timp, au existat 14 editii ce au adus mereu mecanici noi fara sa schimbe ideea de baza, pastrand astfel compatibilitatea cu jocul original si funny aproape.

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Khet 2.0 – The Laser Chess Game

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Despre Khet nu stiam pana ce un prieten mi-a zis ca este distribuitor in ro. Cum deja baietii de la Ce jucam ? au facut deja un review (si se pricep)…. nu mai scriu nimic in plus.

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Edh Decks : Kaalia of the Vast

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Synopsis

Kaalia is one of the most strange type of effects in EDH.It has a great possibility of breaking through the gates with great creatures that will take down the game.

I always liked Kaalia and wanted to have a good list both for multilayer and 1v1. This is because we sometimes keep both kind of tourneys in the same day. It is challenging and fun.

About the deck.

For single player you want to fast kill your opponents. This means that you have to get Kaalia out quickly and bash with it. You need some creatures in starting hand, but not to many as the hand become clogged.

For multiplayer, you need resiliency, and that’s why this deck is based on reanimating stuff over and over.

I believe that 36 lands and some artifact ramp will do ok. The lands are spread out the entire colors of mana and will fix them ok.

Kaalia’s power stands in her attack phase. This means that you need to attack with her as soon as possible. In the first it was paired with Anger and Entomb. But having a mountain proved to be difficult. Now i am using a triad of artifacts that makes her hasty : Lightning Greaves, Swiftfoot boots and Ring of Valkas. You’d like one of these early on, and also another big creature in hand. These artifact also protects kaalia from targeted removal, and in addition, the Darksteel plate will protect her of the mass removal. Also good with your Obliterate.

Some tutoring is in the form of Demonic Tutor, Diabolic Tutor, Vampiric Tutor, Shred Memory, Enlightened tutor and Tithe. Also Rune-scarred Demon provides same as Demonic Tutor. Liliana Vess provides a different card advantage, and it’s here becasue of versatility.

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Competitive Penalties: Players Guide

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10 things any player participating to a competitive tournament must know :

This is a summary of some common tournament infractions and penalties. This document does not contain the full definitions and philosophies of the various penalties. If you have a question about penalties and procedures, please talk to a judge. The full documents are available at http://www.wizards.com/default.asp?x=dci/doccenter/home.

The penalties below apply at Competitive Rules Enforcement Level (used at events such as PTQs and the first day of a GP). Tournaments at lower and higher levels may have different penalties.
Most penalties will be upgraded for repeated offenses. Many of these penalties are given for unintentional violations – intentional rules violations are Cheating, penalized with Disqualification. A verbal Caution from a tournament official is a penalty that can be upgraded. You do not need to be playing in order to receive a penalty.

If in doubt, ask a judge.

  1. Deck/Decklist problems – Game Loss. Examples: too few cards registered, illegal cards in deck, failing to desideboard, having a card that belongs to a previous opponent in your deck.


  2. Most unintentional game play errors – Warning. Examples: missing a triggered ability, underpaying mana, leaving a dead creature in play.


  3. Not noticing your opponent make an illegal play – Warning. Both players are responsible for the game state. This penalty will not be upgraded for repeat offenses.


  4. Not randomizing your deck sufficiently – Warning. Make sure you do not see the faces of the cards while you shuffle, and remember that a pile shuffle alone does not randomize the deck.


  5. Marked cards or sleeves – Warning or Game Loss depending on the potential advantage gained from the markings.


  6. Using notes or giving/requesting advice – Match Loss. Do not refer to notes made before the current match during games. Do not make comments on games that are in progress. If you see a rules violation, tell a judge.


  7. Randomly determining the winner of a match – Disqualification. Rolling a die compromises the integrity of the event.


  8. Offering or accepting anything as a bribe to another player or official – Disqualification. This includes prize splits in exchange for a concession or intentional draw.


  9. Unsporting, disrespectful or aggressive conduct – Warning to Disqualification, depending on the situation.


  10. Lying to a judge – Disqualification. Judges are here to help you. Please help us do that by telling the truth.
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GPT Legacy Sofia Report

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GPT Report 23 June Sofia

Because in my area people do not play legacy, i was talking with Ivan (TO in Sofia) and promised him that any time he makes a legacy tourney i will  be there (383Km). So he scheduled a Legacy tourney and i was up for it. I decided i want to play RUG Delver,  (even if i was more experienced with merfolks, 6 out of 10 tourneys played them). I first sketched a deck that contained Edric, Spymaster of trest. However, that card proved subpar in testing and soon dropped. After oen week of testing i decided to use the following list :

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Magic: The Gathering Limited Grand Prix Day 1 Guide

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Magic: The Gathering Limited Grand Prix Day 1 Guide.

Welcome to the Magic: the Gathering Grand Prix!

We want your experience at one of Magic’s biggest events to be a great one, so here are some tips and information to help you through Day 1.
Day 1 will be between 8 and 10 rounds, depending on how many players there are. You can play in all of the rounds, regardless of your record.
There won’t be a lunch break, so consider eating when you finish a round early.
The format is Sealed Deck and we use a deck swap system to prevent cheating. This means is that the cards you open are not the ones you will use to build your deck.
You will be given time to register the cards you open and then judges will call out instructions on how to swap the card pools.
After this process finishes, the cards you have are yours to build and play with.
At the end of Day 1, all players with the required record can play Day 2, which is Drafting.
If you qualify for Day 2 and have any questions about it, ask your nearest judge.

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Magic: The Gathering Constructed Grand Prix Day 1 Guide

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Magic: The Gathering Constructed Grand Prix Day 1 Guide.

Welcome to the Magic: the Gathering Grand Prix!

We want your experience at one of Magic’s biggest events to be a great one, so here are some tips and information to help you through Day 1.
Day 1 will be between 8 and 10 rounds, depending on how many players there are. You can play in all of the rounds, regardless of your record.
There won’t be a lunch break, so consider eating when you finish a round early.
At the end of Day 1, all players with the required record can play Day 2.

Decks:

  • Your deck must contain at least 60 cards, and the sideboard must have 0 or 15 cards.
  • Some formats contain banned cards. If you are not sure which cards (if any) are banned, ask a judge for help.
  • You must begin each round with the deck exactly matching the deck list.

Deck lists:

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